Post by Admin on Jan 31, 2023 5:59:55 GMT
2nd of January of 2023
4th of January of 2023
6th of January of 2023
7th of January of 2023
8th of January of 2023
10th of January of 2023
12th of January of 2023
13th of January of 2023
14th of January of 2023
15th of January of 2023
16th of January of 2023
18th of January of 2023
19th of January of 2023
21st of January of 2023
23rd of January of 2023
Fixes
- Karrod should no longer be immortal during Helseth's Champion. (Ensure you either challenge him alone, or with other players who are on the same quest step.)
- Players who have been slain during The Mad God questline can be teleported back by speaking to Almalexia again.
- Karrod should no longer be immortal during Helseth's Champion. (Ensure you either challenge him alone, or with other players who are on the same quest step.)
- Players who have been slain during The Mad God questline can be teleported back by speaking to Almalexia again.
4th of January of 2023
Fixes
- Additional fixes involving The Mad God questline.
- Some fixes involving the An Assassination Attempt questline.
- Additional fixes involving The Mad God questline.
- Some fixes involving the An Assassination Attempt questline.
6th of January of 2023
Fixes
- Various behind the scenes TES3MP specific fixes.
Mastery Points and Mastery XP Changes
- The Mastery Point XP formula curve has been significantly lowered the further along it goes.
- Players with lower CM counts may notice a very minor decrease or increase in the required amount of Mastery XP required to gain additional points.
- Players with higher CM counts may notice a significant decrease in the amount of Mastery XP required to gain additional points.
- All players Mastery Points have been recalculated and refunded to reflect this change.
- Various behind the scenes TES3MP specific fixes.
Mastery Points and Mastery XP Changes
- The Mastery Point XP formula curve has been significantly lowered the further along it goes.
- Players with lower CM counts may notice a very minor decrease or increase in the required amount of Mastery XP required to gain additional points.
- Players with higher CM counts may notice a significant decrease in the amount of Mastery XP required to gain additional points.
- All players Mastery Points have been recalculated and refunded to reflect this change.
7th of January of 2023
Fixes
- Sirollus Saccus' Hammer will no longer eat items.
- Some issues relating to the Crimson Plague questline have been resolved.
- Some issues relating to The Thief questline have been resolved.
- Additional fixes to the An Assassination Attempt questline.
- Some additional behind the scenes fixes.
- Sirollus Saccus' Hammer will no longer eat items.
- Some issues relating to the Crimson Plague questline have been resolved.
- Some issues relating to The Thief questline have been resolved.
- Additional fixes to the An Assassination Attempt questline.
- Some additional behind the scenes fixes.
8th of January of 2023
Fixes
- Additional fixes to the An Assassination Attempt questline.
- Mastery XP required to the next level should no longer display negative values.
Changes
- All instances of Resist Corprus Disease have been replaced with Resist Blight Disease.
- Additional fixes to the An Assassination Attempt questline.
- Mastery XP required to the next level should no longer display negative values.
Changes
- All instances of Resist Corprus Disease have been replaced with Resist Blight Disease.
10th of January of 2023
Fixes
- Some issues resolved with Class Masteries that require another Spent Points refund upon logging in.
- An issue with the Protect Falco questline should now be resolved.
- Some issues resolved with Class Masteries that require another Spent Points refund upon logging in.
- An issue with the Protect Falco questline should now be resolved.
12th of January of 2023
Changes
- Reorganization of hidden effect damage/health display. (Example; hidden effect weapon damage now displays after initial weapon damage effects.)
- Reorganization of hidden effect damage/health display. (Example; hidden effect weapon damage now displays after initial weapon damage effects.)
13th of January of 2023
Changes
- The Vampire and Werewolf Class Masteries have migrated to the Racial category. (Taking bets on how long until someone reports them being gone as a bug.)
Fixes
- Some Class Mastery descriptions have been updated.
- Some additional Class Mastery related issues have been resolved.
- The Vampire and Werewolf Class Masteries have migrated to the Racial category. (Taking bets on how long until someone reports them being gone as a bug.)
Fixes
- Some Class Mastery descriptions have been updated.
- Some additional Class Mastery related issues have been resolved.
14th of January of 2023
Hidden Effects
- Hidden effects that damage actors is now properly added to kill tracking damage.
Alchemy Changes
- Players may notice more impact towards created potions based on their current Alchemy, Intelligence and Luck values.
Actor Changes
- Actors are now limited to 1 debuff stack for certain negative effects.
- Example;
- An actor can only receive 1 active Weakness to Fire effect.
- The spell with the highest debuff value takes priority, effectively clearing the previous or newly applied spells debuff value. (If both values are a the same, the newest iteration is applied.)
- Only the specific effect is altered, and not the entire spell.
(i.e., Fire Damage wont be removed from the enemy regardless of if the spell also has a Weakness to Fire effect that is removed.)
- Effects affected by this:
- Weakness To effects
- Damage/Drain Attribute/Skill effects
- Burden effects
- Soul Trap effects.
- Command Creature/Humanoid effects.
- Players' active effects on themselves are not currently affected by this change.
Fixes
- Issues involving the doors within Andules Ancestral Tomb have had a band-aid applied.
- Hidden effects that damage actors is now properly added to kill tracking damage.
Alchemy Changes
- Players may notice more impact towards created potions based on their current Alchemy, Intelligence and Luck values.
Actor Changes
- Actors are now limited to 1 debuff stack for certain negative effects.
- Example;
- An actor can only receive 1 active Weakness to Fire effect.
- The spell with the highest debuff value takes priority, effectively clearing the previous or newly applied spells debuff value. (If both values are a the same, the newest iteration is applied.)
- Only the specific effect is altered, and not the entire spell.
(i.e., Fire Damage wont be removed from the enemy regardless of if the spell also has a Weakness to Fire effect that is removed.)
- Effects affected by this:
- Weakness To effects
- Damage/Drain Attribute/Skill effects
- Burden effects
- Soul Trap effects.
- Command Creature/Humanoid effects.
- Players' active effects on themselves are not currently affected by this change.
Fixes
- Issues involving the doors within Andules Ancestral Tomb have had a band-aid applied.
15th of January of 2023
Changes
- Players' active spell effect durations no longer deplete while the player is offline.
- Players' active spell effect durations no longer deplete while the player is offline.
16th of January of 2023
Fixes
- Resolved a TES3MP bug that prevented constant effect summons from appearing.
Changes
- Players can now only summon one of each creature type.
- Resolved a TES3MP bug that prevented constant effect summons from appearing.
Changes
- Players can now only summon one of each creature type.
18th of January of 2023
Fixes
- Resolved an issue with /revert command not reverting under specific conditions.
- Glitched dead creatures that players can no longer interact with will now despawn upon player activation.
Changes
- For the current time being, players can only have 1 active summon at a time.
- Resolved an issue with /revert command not reverting under specific conditions.
- Glitched dead creatures that players can no longer interact with will now despawn upon player activation.
Changes
- For the current time being, players can only have 1 active summon at a time.
19th of January of 2023
Fixes
- Fixed an issue regarding The Storyteller illusions that caused adventurers to strip.
Changes
- Those born under the sign of the Atronach can now acquire Magicka over Time masteries.
- Fixed an issue regarding The Storyteller illusions that caused adventurers to strip.
Changes
- Those born under the sign of the Atronach can now acquire Magicka over Time masteries.
21st of January of 2023
Birthsign Changes
- The following birthsigns have changed:
- The Apprentice
Fortify Maximum Magicka x1.5 (up from x1)
Weakness to Magicka 30 pts (up from 25)
Feather 10 pts (no change)
- The Atronach
Spell Absorption 30 pts (no change)
Fortify Maximum Magicka x1.5 (down from x2)
Stunted Magicka (no change)
- The Mage
Fortify Maximum Magicka x1 (up from x0.5)
Fortify Intelligence 15 pts (no change)
- The following birthsigns have changed:
- The Apprentice
Fortify Maximum Magicka x1.5 (up from x1)
Weakness to Magicka 30 pts (up from 25)
Feather 10 pts (no change)
- The Atronach
Spell Absorption 30 pts (no change)
Fortify Maximum Magicka x1.5 (down from x2)
Stunted Magicka (no change)
- The Mage
Fortify Maximum Magicka x1 (up from x0.5)
Fortify Intelligence 15 pts (no change)
23rd of January of 2023
Fixes
- Power Cooldown message fixes.
- Fortify Maximum Magicka fixes.
- Other behind the scenes fixes.
- Power Cooldown message fixes.
- Fortify Maximum Magicka fixes.
- Other behind the scenes fixes.